Who?
I’ve been making games since I was 10, professionally since I was 15, and XR since I was 16: in 2015.
When you’re a kid trying to make a career out of games, you’re forced to take a different path. You’re alone. There’s no courses or prescribed path. You’re fumbling in the dark. This path isn’t better than others, but it did give me a unique advantage: I had to do a little bit of everything. If you’re looking for the best programmer in the world you wont find him in me, but you will find someone with the broad set of skills needed to take on and understand any challenge put in front of him. I’m comfortable in any engine, any programming language, working on any style of game or experience. If something is hard, that just means it’s worth learning how to solve it.
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